edgeConnect

 This plugin will attempt to connect selected edges on a polygon mesh. The idea is to bring the features on 3dsmax's connect function for polyMeshes to Maya, especially the ability to control the number of edges the that the connection makes. With the new edge ring selection feature in Maya 7, it should make poly modelling even better.

Download

download ( Highend3d )

Updates

1.0.2

  • Recompiled plugin for Maya 8.
  • Now edgeConnect menu items will appear under the "Edit Mesh" menu. This is due to the changes in the Maya 8 menu structure.

1.0.1

  • Fixed problem where command won't work on a mesh node without construction history.
  • Created a UI for the plugin.

Installation:

  1. Move edgeConnect.mll to a directory set in $MAYA_PLUG_IN_PATH.
  2. You can also redefine the enviromental variable inside your maya.env with something like:
    MAYA_PLUG_IN_PATH = $MAYA_PLUG_IN_PATH;C:\mydir\maya8.0\plugins
  3. Move edgeConnectUI.mel into the "my documentsmaya8.0scripts" folder, and source it under userSetup.mel
  4. Open Maya, load the plugin. edgeConnect menu items will be added to the "Edit Mesh" menu.
    The binary for Maya 7.0 is also included for those that still need it. There are no differences in feature for Maya 8 and 7.

Usage:

With selected edges, the command can be executed as follows:

edgeConnect -en int;

Where the -en flag controls the number of edges to create. By default -en=1;